
My buddy takes out another Mig and the other two are shot down. While lining up a shot i take damage from a Mig, and i have to break off the battle.

At this point we dump our bombs and go air to air combat. We line up another bombing run when we are jumped by Migs and SUs. I do a reconnaissance run to confirm whether the bridge is out, and it was only partially out.

The first two F-16s line up the bridge and drop their bombs. There is very little quiet time in the Falcon. As we get closer to the target we jettison our external fuel tanks, which changes the flight dynamics of our F-16s. We anticipate running into serious SAM threats as we approach the target, so we turn on terrain following systems, hugging the ground. One time i had to head back because i was unable to refuel quickly enough and couldn’t hold up the group any longer. This is simulated properly just like everything else in BMS. There is pressure here, because if anyone stumbles refueling it can compromise the mission. We fly for maybe 45 minutes before we find an air tanker, taking our turn refueling. As we get in the air each of us fall into a holding pattern, waiting for the last of our group to get in the air. There’s a lot of activity at this base, with F-15s, AWACS and other aircraft cued up and waiting to takeoff. We recon the target using the latest satellite images, but there is fog of war so we cannot be sure of its condition or defenses.Īfter we get our birds started we communicate with the tower, getting each of us to the correct runways. One F-16 had a jammer while the others had a mix of various bombs (laser guided) targeting pods, etc. First order of business is understanding our mission, then equipping our F-16s with proper ordinance. We are a small part of the war effort, and there is no hero gameplay. The computer runs this in real-time, and the war plays out over weeks. We decide to create a campaign set in the Balkans. It is safe to say that Falcon really defined the term “cold and dark.” But flying this bird is really a small piece of the puzzle. And BMS focuses mainly on the F-16 (there are other ac but the F-16 is the most detailed). Both offer serious study level aircraft, although MSFS is pretty light in that department at the moment, but we know it will get there. One thing that struck me about BMS compared to MSFS is how much there is to do in BMS, and how mundane MSFS can start to feel by comparison. Multiplayer is rock solid, and AI foes are both smart and deadly. It also simulates weapons systems in detail. But BMS simulates far more than just the systems to fly an F-16. If the BMS F-16 were an add-on in MSFS it would rival anything PMDG offers. Its dynamic campaign is legendary in the industry.

It is an F-16 simulator, and a whole lot more.
#F18 CARRIER LANDING FALCON BMS MOD#
Still, there’s quite a bit of overlap.įor those who don’t know BMS Falcon is a mod of the original Falcon 4.0. On the surface they don’t necessarily compete head to head, as one is focused on flying while the other tilts totally towards combat. As I dove further into BMS I couldn’t help but compare these two simulators.
#F18 CARRIER LANDING FALCON BMS UPDATE#
I have been getting back into BMS Falcon the past few days, figuring that if Asobo broke MSFS with today’s update that I’d have a plan B ready to go.
